NAME p.vrml - Translates to Virtual Reality Modeling Language (GRASS Map Output Program) SYNOPSIS p.vrml p.vrml help p.vrml elev=name [color=name] [exag=value] output=name DESCRIPTION p.vrml outputs GRASS data in the format of Virtual Reality Modeling Language (VRML), for viewing on the World Wide Web. GRASS inputs are a raster map for representing terrain and an optional raster map for color to be draped over the terrain. This version only outputs raster maps in VRML 1.0 format. The newer VRML 2.0 format will be more efficient for geographic applications, as it introduces an "ElevationGrid" node so that only the elevation points will have to be written instead of the whole geometry. The vast majority of VRML viewers currently only support VRML 1.0. A vertical exaggeration factor may be specified to compensate for elevation units which are different that map units, or to achieve better visualization results with flat terrain. COMMAND LINE OPTIONS Parameters elev Raster file for use as elevation. color Raster file for use as color. exag exaggeration default: 1.0 output Name of new VRML file. If the extension "wrl" (world) is not present it will be added. NOTES Future plans for this module are to allow draping of sites objects and vector files and using the new sites format available in floating point GRASS to embed WWW links into site objects. It will also be upgraded to support VRML 2.0 and will allow entering multiple preset "views" using the existing GRASS 3d_view file format. Other possible additions: Allow animation of elevation, color, or sites based on user interaction. Degradation of the raster to produce TINs for improved performance. VRML is not well suited for large geometrys which can result from even a small geographic region. Most viewers seem to bog down with more than 12,000 polygons, depending on your hardware & specific viewer. Each grid cell results in two polygons, so a reasonable size region would be something less than about 75x75. For improved performance and smaller file size, leave off a color map. Since VRML is ascii text, gzip works very well to significantly compress file size. BUGS Currently the region is transformed to a unit size, so real geographic location is lost. Side effects when working in a lat-lon location are that besides general distortion due to projection, a very small exaggeration factor (on order of .001) must be used to compensate for vertical units expected to be the same as map units. SEE ALSO http://vag.vrml.org/ http://www.sdsc.edu/vrml/ AUTHOR Bill Brown, UI GMS Laboratory