NAME
p.vrml - Translates to Virtual Reality Modeling Language
(GRASS Map Output Program)
SYNOPSIS
p.vrml
p.vrml help
p.vrml elev=name [color=name] [exag=value]
output=name
DESCRIPTION
p.vrml outputs GRASS data in the format of Virtual Reality
Modeling Language (VRML), for viewing on the World Wide Web.
GRASS inputs are a raster map for representing terrain and
an optional raster map for color to be draped over the
terrain.
This version only outputs raster maps in VRML 1.0 format.
The newer VRML 2.0 format will be more efficient for
geographic applications, as it introduces an "ElevationGrid"
node so that only the elevation points will have to be
written instead of the whole geometry. The vast majority of
VRML viewers currently only support VRML 1.0.
A vertical exaggeration factor may be specified to
compensate for elevation units which are different that map
units, or to achieve better visualization results with flat
terrain.
COMMAND LINE OPTIONS
Parameters
elev
Raster file for use as elevation.
color
Raster file for use as color.
exag
exaggeration
default: 1.0
output
Name of new VRML file. If the extension "wrl" (world)
is not present it will be added.
NOTES
Future plans for this module are to allow draping of sites
objects and vector files and using the new sites format
available in floating point GRASS to embed WWW links into
site objects. It will also be upgraded to support VRML 2.0
and will allow entering multiple preset "views" using the
existing GRASS 3d_view file format.
Other possible additions:
Allow animation of elevation, color, or sites based on
user interaction.
Degradation of the raster to produce TINs for improved
performance.
VRML is not well suited for large geometrys which can result
from even a small geographic region. Most viewers seem to
bog down with more than 12,000 polygons, depending on your
hardware & specific viewer. Each grid cell results in two
polygons, so a reasonable size region would be something
less than about 75x75. For improved performance and smaller
file size, leave off a color map. Since VRML is ascii text,
gzip works very well to significantly compress file size.
BUGS
Currently the region is transformed to a unit size, so real
geographic location is lost. Side effects when working in a
lat-lon location are that besides general distortion due to
projection, a very small exaggeration factor (on order of
.001) must be used to compensate for vertical units expected
to be the same as map units.
SEE ALSO
http://vag.vrml.org/
http://www.sdsc.edu/vrml/
AUTHOR
Bill Brown, UI GMS Laboratory