test_vto3d stdout

Copying attributes...
Reading categories...
Transforming features...
1000..2000..3000..4000..5000..6000..7000..8000..9000..10000..11000..12000..13000..14000..15000..16000..17000..18000..19000..20000..21000..22000..23000..24000..25000..26000..27000..28000..29000..30000..31000..32000..33000..34000..35000..36000..37000..38000..39000..40000..41000..42000..43000..44000..45000..46000..47000..48000..49000..50000..51000..52000..53000..54000..55000..56000..57000..58000..59000..60000..61000..62000..63000..64000..65000..66000..67000..68000..69000..70000..71000..72000..73000..74000..75000..76000..77000..78000..79000..80000..81000..82000..83000..84000..85000..86000..87000..88000..89000..90000..91000..92000..93000..94000..95000..96000..97000..98000..99000..100000..101000..102000..103000..104000..105000..106000..107000..108000..109000..
Building topology for vector map <test_vto3d_contours2d@__vector_v_to_3d_test_vto3d>...
Registering primitives...
10000..20000..30000..40000..50000..60000..70000..80000..90000..100000..
109020 primitives registered
124392142 vertices registered
Building areas...
0..2..4..6..8..10..12..14..16..18..20..22..24..26..28..30..32..34..36..38..40..42..44..46..48..50..52..54..56..58..60..62..64..66..68..70..72..74..76..78..80..82..84..86..88..90..92..94..96..98..100
0 areas built
0 isles built
Attaching islands...
Attaching centroids...
1..3..5..7..9..11..13..15..17..19..21..23..25..27..29..31..33..35..37..39..41..43..45..47..49..51..53..55..57..59..61..63..65..67..69..71..73..75..77..79..81..83..85..87..89..91..93..95..97..99..100
Number of nodes: 109020
Number of primitives: 109020
Number of points: 0
Number of lines: 109020
Number of boundaries: 0
Number of centroids: 0
Number of areas: 0
Number of isles: 0